Kemono Battlers
A downloadable Vertical Slice for Windows
The product is meant to be a vertical slice that provides an idea of what the actual finished game would entail. It features one fully realized, one modeled and 5 other characters out of the planned roster of ~40 characters. And you can experience the basic combat mechanic against an opponent who uses your previously victorious comp against you.
Development time was 3 weeks from nothing to this, and had to include a trailer and website aswell.
Trailer:
Website
The Team:
I made almost all of the code, aswell as a lot of the gameplay design, the logo and the animations.
The Sound, QA and the Trailer were done by the amazing Avery Fukawa
The Character models and Concept Art were done by the talented Michela Paolucci
The Shaders and Textures were done by the ever reliable Thirza Lightenberg
The Website was the work of Jonas Virsila
And last but not least, the skilled Elitsa Stoyanova made the Environment assets aswell as the UI
Status | Prototype |
Platforms | Windows |
Author | Sven Sackmann |
Genre | Strategy |
Tags | autobattler, Unity |
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